Home
Site map
Contact details
 
               
>>  Opening times and admission 
 

  Opening times and admission

  What's on

  Permanent exhibitions

  Temporary exhibitions

  Collections

  History of the Tatra Museum

  Publications

  Contact details

  Site map



 

 








MOUNTAINS THROUGH GAMES. BETWEEN THE SUMMITS AND SNOWS OF BOARD GAMES

  

 

 

THE ITALIAN SEASON IN ZAKOPANE
 
May 15 – October 31, 2010
 
The Art Gallery in Koziniec
ul. Koziniec 8, Zakopane
 
This exhibition, organized by Italy's National Mountain Museum in Turin and the Piedmont Region, presents selected exhibits from the Museum's collection assembled over many years. Today, this collection includes 150 examples of board games produced between the 1860s and the Winter Olympic Games held in Turin in 2006.

 

Mountains have not been a popular subject for board-game producers. It seems that this subject matter brings with it certain inherent difficulties. Boards used in games have a defined length and width, but do not have height. Pieces move forwards, backwards, sidewards and diagonally, but rarely up and down. The nature of a table game is different from mountain climbing. Mountains stand tall before us, are high, steep, severe and sometimes remain unattainable. To conquer them, you need to climb them, but how can one translate this into a board game?

The first games to appear were board games with travel as a topic in which mountains were completely flattened. Often they featured a definite route to traverse from start to finishing point. Then, boards with geographic maps appeared, where the altitude of mountain ranges was conveyed by the quantity of bends and appropriate colours.

The first major ascents of the Alps resulted in many casualties, which prompted the creation of games with illustrations that showed how difficult it was to transfer the danger of mountain climbing to a board game. Games also showed how altitude was being covered with such technological achievements as horse-drawn coaches, trains, roads, cable cars and eventually aeroplanes. But that is not all, since in the late 19th century an era began in which discoveries became the main theme of board games, such as Stanley's travels to Africa, Nansen's expedition to the North Pole, Byrd's flight over the South Pole and the gold rush in Klondike. With the conquest of Mount Everest, attempts were made to convey in games the characteristic features of mountains and their steepness. It led to the production of three-dimensional games.

 


Print    ::   
 

1999-2024 © MATinternet :: Powered by AntCms   |   Copyright Muzeum Tatrzańskie  www.muzeumtatrzanskie.pl
Translated & edited by: Joanna Holzman, Adrian Smith, Anna Wende-Surmiak